dos2 max persuasion needed. You need his head for the altar. dos2 max persuasion needed

 
 You need his head for the altardos2 max persuasion needed  Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved

This guide is mostly aimed for Solo Tactician/Honour run, but it could help your Classic or Explorer party run if you got lost or don't know what to do. Go over to the right above the lava stream before battle commences. Don't worry about me, I'm that person who you need to explain a joke to at the best of times. But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. With 1 point in persuasion, you only need about 50 int for a 50% chance. Chaoslink. a finesse persuasion for Red Prince against Gareth has a threshold of 5. - Retreat and then max Warfare. Will. Amulets and Belts can provide up to 2 lucky charm. Players will need to head to a specific. Alive Oct 4, 2017 @ 5:17am. Start automatically after entering the area. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. As far as I know, Lucky Charm is a chance at bonus loot any time you open a container for the first time. Level 3: 8,000. This enemy is immune to (and heals from) Fire damage. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. The Loremaster skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. true. Attitude is gained with an NPC when you complete certain quests for them. I think for the check you do not need max attributes for each check category. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. there is no real choice, either, because you can end up with multiple pet. 2 attribute points, 1 combat point. All characters begin with a basic 10 points in each attribute. Talk to Birdie with persuasion: 1. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. Every level after that, you will get 2 extra attribute points and 1 extra combat ability point. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. DOS2 Guide Hi everyone, I just finished writing up a Tactician and Honour Mode Guide. It is based on which line of reasoning the character you're talking with would find the most persuasive. Gloves of Acquisition. Put MAX persuasion on your character. ago. These can be reset on the Lady Vengeance when you. Saving too much consumables leads to overcrowding your equipment. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. This book can be found at multiple locations, including the archive on the. Stingtail information. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. Replies ( 1) 14. The last person could be a Loremaster (to examine enemies in combat) or lucky charm for extra finds. It requires a threshold of 6. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. Early game, this is a very powerful tactic, you can one-shot Kniles with 4 stacked coffins. Third, my party leader spoke to Stingtail about the oranges. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. Pyrokinetic skill book vendor; In The Imprisoned Elf quest: Stingtail is the one that stole Griff's supplies, you can always convince him to hand over the supplies using the Finesse persuasion option. Thievery is pretty useful, Persuasion as well. Yea it's weird how it chooses the closest to speak. Max XP Guide for Act 1 (Reach Level 10 Before Act 2) By Buwa. While it's recommended you can still beat the game without passing any persuasion checks, so feel free to omit on this end though be warned there are some. Persuasion is practically mandatory with how much it helps with the dialog. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. The way i go about it usually is to talk to them both and get the quests, kill Alexander, talk to Sallow Man then kill him. If you haven't fought Alexander yet you'll get stuck at the altar in the cave. Persuasion is great to bypass some fight. It's listed in the Civil Abilities area. Take Skin Graft and Apotheosis once the levels allow it. May 1, 2018 @ 10:05pm Originally posted by iLikeTrees: I got him! He is a summon that takes 2 AP will fight by your side. This maximum can be further be augmented. That doesn't stop him from getting to the Elf Temple. here's how to get the most XP out of this if you plan to let tannag live. So many talents in DOS2 are useless. 4. Act one: 20% of game. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. It also adds attitude to the people. Grog's Intelligence attribute is 24. Makes the game much easier, expecially if it is your first time playing. But ya know, sometimes the entire party is in dialogue, sometimes a companion cuts in, some forced dialogues focus on whichever PC happened to be closest to the trigger. DOS2 Discussion So I have discovered divinity 2 a abiut a month ago and i love this game , played 200h already on multiple games solo and with friends. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. She joined me after I did so. Elven seer. On Tactician difficulty, this enemy grants a Water Immunity Aura. - +Persuasion does not appear on randomly-generated items. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The governing skill does NOT add to the skill in any significant way other than breaking ties. Some people are a stickler for rules and would disagree, but it's up to you. It's almost always the character that initiated a dialogue. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. More points means you can claim higher skill. This can include. #3. Because you are on Tactician I would recommend picking one or the other. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. You can read more on that here:. 4/5 story. Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. Second, if you actually use them to talk your way through an encounter, you get much less (or zero) experience and loot compared to having just fought your way through. This post from a few months back became the top "DOS discussion" post of all time which shows just how much people want to have party wide barter/lucky charm/persuasion. When should you have this skill? Yeah, kinda But i think it is balanced since you are forced to sacrifice a jewelery slot to make sure you pass all the checks. Changes. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. Thanks for this, one thing I do with the Captain set is a bit faster. May 1, 2018 @ 3:46pm I got him! He is a summon that takes 2 AP will fight by your side #5. A. Reply reply. Red Prince has 12 Finesse. Greetings, all! We're playing on Tactician mode and got to the end of act 1. Joined: Aug 2017. This enemy is vulnerable to Water damage. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. Lucky charm doesn't really matter. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. The pawn is the other reason scoundrel is great. So your damage is 100 + 20* (100*0. Each point in the corresponding stat removes 1. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. How To Start The Threads of a Curse Quest. So a really hard Persuasion challenge might be -30%. It requires a threshold of 6. +1 Bartering 10 : Damage: Warlord: Increases the overall damage by 10%. . There are no stat checks when it comes to persuasion. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. Since I see many, many, many new players asking for help on this sub I decided to just type up a guide so I can link it for them instead of just typing stuff out every time. Lucky Charm Notes. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. 11 The Rogue Remains A Safe Choice. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. This is an excellent choice for beginners and is the best Civil Ability of them all. It is only the neurosis of the min-maxing player that forces you to kill everyone. All you need to do is start dialog with the animal in question with that chararcter. 1st run I hardly stole anything but looted almost everything, was scrounging for gold through most of Arx. A total of 30 points can be added to an attribute for a maximum. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. r/DivinityOriginalSin A chip A close button A chip A close button Originally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. Critical multiplier is also on two-handed. 1. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. Persuasion: Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. 3. Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. AsfarAstheWorldGoes 6 yr. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Some checks just have absurdly high requirements. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. If a Fire Slug is nearby,. Given some other characters attitudes towards divinity and the gods in their dialogue I would. You need his head for the altar. The Hollow Marshes. Attitude is gained with an NPC when you complete certain quests for them. Pet Pal does seem to fall off after Dwiftwood to be honest though. Have a character that delivers all kinds of buffs your party might need. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Everyone sucks. They have unique conversation Tags and have their own Class and equipment. There are however mods such as this (for Bartering skill and attitude), that enable exactly what you're asking about. Take Skin Graft and Apotheosis once the levels allow it. Lizards kind of suck post act 2. This game is great, with tons of replayability, go for persuasion max on second playthrough since you won't need tons of moneymaking because ur good enough at the game, and persuasion options will provide an even more different gameplay. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. For example (not exact valuues), you have one point in Persuasion, so that's like 20% of the persuation requirement, each point of a skill after that is only like 1% boost. Because Persuasion checks are sometimes made on animals as well as humans. In Divinity Original Sin 2 your abilities are instead your passive bonuses that define what your character is best at. In a party of 4, I would absolutely have my main person that does all the talking have persuasion and Pet Pal. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . There is no point in "saving for later" - that "later" never comes and after 20 hours into the game potions and grenades will take about 2/3 of equipment. Someone else should have thievery, and someone else have bartering. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). Then talk to Sebille and see if that helps. Talking to him after the fact you have the option to extort him and say "I'd rather have whats in the safe". ago. But, X can be lowered by having a high stat in the relevant attribute. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. If you wanna go multiple schools especially more than 2. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. Critical multiplier is also on two-handed. I found it takes exactly 350 gold to get him to 100 attitude. Also persuasion helps with increasing your opinion with other NPCs. You can take memory as needed, and wits for any leftover stats, but Constitution is very much a dump stat beyond the minimum you might need to equip items like a shield. POTIONS TIP 2: Two potions of the same type = a 1. you also need persuasion to unlock something. 400 XP (Return to Fort Joy Ghetto) High Judge Orivand Fight: 5. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Once Strength has been capped, add excess points into Wits. Custom lizard with mystic, scholar, pet pal and tons of persuasion. You can probably go without this. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. Act 4: %20. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. Do not use Pyrokinetic skills that deal damage. As near as I can tell, attributes will only affect Persuasion by one single point. 2. 19. Persuasion is THE civil ability to have when you play solo. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. You need his head for the altar. This step-up is decent but can be further improved, especially when using Gift Bag modifications. Civil Abilities cap at 5 base points, but can be increased over the cap with bonuses from items. Recommended for mages and spellcasters. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. which is why high persuasion characters often pass their checks even with low attributes. honestly, i've taken to just not investing in it at all. c) Cat must be saved. The Good Doctor. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. Level 1: Increases base Attitude with strangers by 5. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. Related Base Ability. Companions will take all their equipment with them when they leave so if you think a. Giving them gold and/or items also rewards. Seeking Revenge Walkthrough. If the score is greater than a threshold you win. Loremaster is so-so (identifying item when money were abundance isn't a problem, but enemy info is priceless). And once this check comes up, I can't switch to a. Loremaster: Loremaster identifiles enemies and allows you to identify items. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. Joined: Sep 2017. I'll just be talking to an NPC and suddenly I have to make a check. I have finished the game three times now. Everything is literally s***. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. Inside the cave at #4 you will have to fight the Captain. POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. ago. Try this - go to the mirror and max out persuasion with one of your guys. Then I went back to pass the Persuasion check to advance Sebille's quest. Persuasion options don't have much to do with you. 26% and so on. This is a fresh. e. Cloak, Adrenaline, Cloak and Dagger and Teleport. As noted in 10 Things Divinity: OS2 Doesn't Tell You, you can only pickpocket someone once ever throughout the duration of the entire game. Check the vendors! There's a unique ring with +persuasion in act 2, but if you're already in Arx then you've probably missed or sold it by now. Different pieces of gear can spawn with different social bonuses. I suspect persuasion goes the same way to give you a feeling of progression. This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples). A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. Copied from my comment in ifan soul wolf's wiki page. Don't save grenades, scrolls or potions. Grog's Intelligence attribute is 24. Best summon in late game is ifan soul wolf if u use pet power gift bag. Yes, it is very useful to have both Pet Pal and Persuasion on one character. Per page: 15 30 50. Kill Source Hound Thulnir: 200 XP; Kill Windego: 900 XP; Find. A summoner/dps hybrid can't compete with a, say, full necro with maxed out warfare, scoundrel and 2h. The Incarnate will always be the most powerful summon, no matter what. You can use this via a Mask of the Shapeshifter. All lizards have +1 to persuasion. Personally I love both games, each are superior in their own way in my opinion. . I tried different options and I don't recall the persuasion check adding anything else but a little spice to the conversation. Speak to Karon or one of the nearby spirits. Persuasion only applies to the character making the Persuasion check. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. Some persuasion options will Always succeed; some are tagged. Its intricate combat allows players to explore the possibilities and find their approaches. For each guy, you run around all the npcs, and steal. Attributes are the base stats of your characters in Divinity: Original Sin 2. #11. Read the post I made right above your's to learn how to save scum lucky charm either for different stats on one item type, or to switch the item type. How to know the threshold? Unfortunately, without getting into game files it is hard to know what is. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Persuasion is practically mandatory with how much it helps with the dialog. In my game, Fane has Persuasion=1, Intelligence=35. Zaleskar is important both for Ifan’s quest and Sebille’s. There also is the chest piece of the act 1 Captain's set. 8,990,000. On Tactician difficulty, this enemy grants a Water Immunity Aura. If you haven't fought Alexander yet you'll get stuck at the altar in the cave. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. Yes, it is very useful to have both Pet Pal and Persuasion on one character. Act IV in particular is pretty notorious for having tons of persuasion checks. Re: What with persuasion fail in this game? Ellezard #617511 21/09/17 01:00 AM. Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. no, persuasion does not make the game too easy. it will save us from micro managing 4 characters as solo players, and keep multiplayer groups more. So I have been playing with my brother for a while and have just finished act 2 as lone wolves, but I have noticed that in order for us to have full control (or as much as much as possible) of how our character/team reacts to certain situations, we need to pass a persuasion check. Level 1: Increases base Attitude with strangers by 5. So it is not hard to make a decision. There are also a few items that will make your thieving life faster, and more lucrative. Lohse is a successful artist. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. For some it’s 19 or 21. ago. Once he is freed, he will attack you unless a character has Pet Pal. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Gareth seems scripted to arrive there, providing he hasn't been killed. Cloak, Adrenaline, Cloak and Dagger and Teleport. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. II. Whirlwind+bull rush hits harder than EoF+fireball with spark, AND it's separate. You can usually accomplish a high enough attitude just by completing their origin quests along the way, but I think there are dialogue options that will raise or (more importantly) lower it as you move through the game. There are necklaces, a ring, and I believe a nobility hat, and lizards. Lucky charm doesn't really matter. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. 5/5 combats. Sebille has 42 Finesse. They shouldn't have attached stats to those statements at all as far as I am concerned. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. So the end result is 4-1-1 = 2. However, you can use them as disposable thieves. Joined: Jan 2009. Yes, they are valuable, but their amount in your equipment increases rapidly. , and in many ways it is. It's located along the southern edge of Reaper's Coast. I think it may come down to what level do you want to reach before the final fight. I am trying to pass her 2nd persuasion check, but I can't seem to get any of them to pass (she aggro's immediately if you fail) The 3 stats are Int/Mem/Con - my caster has 27 and 28 Int/Mem and my tank has 24. I don't know I haven't progressed beyond but I assume it's the same. I do it at Level 20. But, you will miss stealing books and keys, since stealing has a higher requirement. Anyone else think that persuasion checks that need more than 5 are silly? DOS2 Discussion Basically I need to quicksave before every conversation or put on my. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. For loremaster likewise. Lucky charm, while not being amazing, gets you way more gold than you are going to save by identifying items yourself instead of going to a vendor. All characters begin with a basic 10 points in each attribute. Hey all - I just ran into Hannag for this quest. Persuasion helps the player pass dialogue checks when interacting with NPCs. Changes. Persuasion is almost entirely based off the persuasion skill. It ended up working out right, she dropped two books, which were exactly the ones I wanted. It can be better to pick an option with a stat you have nothing invested. Racial abilities suit certain races to certain social skill roles. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. . You can probably go without this. To push past that, you need a species bonus and/or gear. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. you will get a captain's charismatic coat, with +1 persuasion and Tyrant's Charm. TL;DR: XP models in both DOS2 and BG3 encourage murder-hoboing and discourage persuasion and non-violent resoutions at higher difficulties - to fix this, it might be in one's best interest to consider either an option for Milestone XP or less XP from common enemies and more from quests / about as much as an enemy fight for successful persuasions. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If it's too rarely used, I think I'd rather breath fire. Max experience guide for first act of the game that includes Gift Bags and Four Relics of Rivellon questlines. The attribute thing only comes into play when there is a tie on Persuasion between you and the NPC in question as Hobocop says. Summoners max out summoning, mages max out their respective. The key to his cage can be found in the same room. Fane would likely respond the best to an intellect persuasion, Red prince would likely respond to flattery, Sometimes intimidation is what a situation requires. advertisement. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. Pet Pal on them as. Also, you need to heavily explore Driftwood if you're only level 9, then head west. II. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. With BG3, you can have a ton of modifiers and still crit fail and have an outcome you didn't expect. a taste for freedom. In order to make sure they remain dead, you are going to have to destroy their respective soul jars. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. Amulets and Belts can provide up to 2 lucky charm. +1 Thievery 6 : Trade: Trader's Tongue: Improves your bartering techniques. Stingtail is a NPC in Divinity: Original Sin 2. Any Belt with + 1 thievery. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. CryptoYou don't need a fine-tuned starting build, you can fine tune later without restarting. 10 Xiuh The Salamander: Loot. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. Then max persuasion on your main. Increases base Attitude with strangers by 5 per point. Different pieces of gear can spawn with different social bonuses. Same applies to their weapon types. Attributes. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. Same goes for most other civil abilities. :p. because thats basically free 25 points in all stats. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. a genrous offer. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. Grebb the Scholar Love has a Price Strange Cargo Missing Magisters; Level 11. Some checks just have absurdly high. some objective even need persuasion to get pass through. Persuasion, as you would expect, happens during dialogue. Persuasion - You need this on at least one character. For example a character with bartering at level 2 will get better prices than a character with bartering at level 1. Leaving the area progresses the plot, but it also means abandoning quests. Make him a mage since he is a scholar. 1. If it's too rarely used, I think I'd rather breath fire. Just grab Ifan and use Finesse persuasion. Once the fight starts use T . To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. This can include obtaining more information, defusing violent situations, or gaining profitable rewards. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. 6. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. It sounds as if you've made him hostile so your only option is to kill him. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game.